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Interactive Video Game Cycling Leads to Higher Energy Expenditure and Is More Enjoyable than Conventional Exercise in Adults

Overview of attention for article published in PLOS ONE, March 2015
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15 news outlets
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34 X users
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6 Facebook pages
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133 Mendeley
Title
Interactive Video Game Cycling Leads to Higher Energy Expenditure and Is More Enjoyable than Conventional Exercise in Adults
Published in
PLOS ONE, March 2015
DOI 10.1371/journal.pone.0118470
Pubmed ID
Authors

Javier Monedero, Elizabeth J. Lyons, Donal J. O’Gorman

Abstract

Despite the widely accepted health benefits of regular physical activity, only a small percentage of the population meets the current recommendations. The reasons include a wide use of technology and a lack of enjoyment while exercising. The purpose of this study was to compare the physiological, perceptual and enjoyment responses between a single bout of (I) conventional cycling and (II) interactive cycling video game at a matched workload.

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X Demographics

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 133 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Japan 1 <1%
United States 1 <1%
Belgium 1 <1%
Canada 1 <1%
Unknown 129 97%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 26 20%
Student > Master 22 17%
Student > Bachelor 20 15%
Researcher 12 9%
Student > Doctoral Student 5 4%
Other 14 11%
Unknown 34 26%
Readers by discipline Count As %
Sports and Recreations 23 17%
Psychology 12 9%
Medicine and Dentistry 12 9%
Nursing and Health Professions 8 6%
Agricultural and Biological Sciences 7 5%
Other 29 22%
Unknown 42 32%