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Over the Hill at 24: Persistent Age-Related Cognitive-Motor Decline in Reaction Times in an Ecologically Valid Video Game Task Begins in Early Adulthood

Overview of attention for article published in PLOS ONE, April 2014
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Title
Over the Hill at 24: Persistent Age-Related Cognitive-Motor Decline in Reaction Times in an Ecologically Valid Video Game Task Begins in Early Adulthood
Published in
PLOS ONE, April 2014
DOI 10.1371/journal.pone.0094215
Pubmed ID
Authors

Joseph J. Thompson, Mark R. Blair, Andrew J. Henrey

Abstract

Typically studies of the effects of aging on cognitive-motor performance emphasize changes in elderly populations. Although some research is directly concerned with when age-related decline actually begins, studies are often based on relatively simple reaction time tasks, making it impossible to gauge the impact of experience in compensating for this decline in a real world task. The present study investigates age-related changes in cognitive motor performance through adolescence and adulthood in a complex real world task, the real-time strategy video game StarCraft 2. In this paper we analyze the influence of age on performance using a dataset of 3,305 players, aged 16-44, collected by Thompson, Blair, Chen & Henrey [1]. Using a piecewise regression analysis, we find that age-related slowing of within-game, self-initiated response times begins at 24 years of age. We find no evidence for the common belief expertise should attenuate domain-specific cognitive decline. Domain-specific response time declines appear to persist regardless of skill level. A second analysis of dual-task performance finds no evidence of a corresponding age-related decline. Finally, an exploratory analyses of other age-related differences suggests that older participants may have been compensating for a loss in response speed through the use of game mechanics that reduce cognitive load.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 206 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 2 <1%
Japan 2 <1%
Malaysia 1 <1%
Australia 1 <1%
Sweden 1 <1%
Israel 1 <1%
Chile 1 <1%
Mexico 1 <1%
New Zealand 1 <1%
Other 2 <1%
Unknown 193 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 44 21%
Student > Master 40 19%
Researcher 26 13%
Student > Bachelor 20 10%
Other 11 5%
Other 31 15%
Unknown 34 17%
Readers by discipline Count As %
Psychology 42 20%
Computer Science 22 11%
Sports and Recreations 16 8%
Medicine and Dentistry 16 8%
Agricultural and Biological Sciences 14 7%
Other 55 27%
Unknown 41 20%