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Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial

Overview of attention for article published in PLOS ONE, March 2014
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Title
Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
Published in
PLOS ONE, March 2014
DOI 10.1371/journal.pone.0092269
Pubmed ID
Authors

Julia Mayas, Fabrice B. R. Parmentier, Pilar Andrés, Soledad Ballesteros

Abstract

A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. The aim of the present study was to investigate whether older adults could benefit from brain training with video games in a cross-modal oddball task designed to assess distraction and alertness. Twenty-seven healthy older adults participated in the study (15 in the experimental group, 12 in the control group. The experimental group received 20 1-hr video game training sessions using a commercially available brain-training package (Lumosity) involving problem solving, mental calculation, working memory and attention tasks. The control group did not practice this package and, instead, attended meetings with the other members of the study several times along the course of the study. Both groups were evaluated before and after the intervention using a cross-modal oddball task measuring alertness and distraction. The results showed a significant reduction of distraction and an increase of alertness in the experimental group and no variation in the control group. These results suggest neurocognitive plasticity in the old human brain as training enhanced cognitive performance on attentional functions.

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Geographical breakdown

Country Count As %
United States 6 2%
Spain 3 1%
Mexico 2 <1%
United Kingdom 2 <1%
Chile 1 <1%
Italy 1 <1%
Sweden 1 <1%
Netherlands 1 <1%
Unknown 283 94%

Demographic breakdown

Readers by professional status Count As %
Student > Master 48 16%
Student > Ph. D. Student 47 16%
Student > Bachelor 45 15%
Researcher 40 13%
Student > Doctoral Student 17 6%
Other 46 15%
Unknown 57 19%
Readers by discipline Count As %
Psychology 100 33%
Medicine and Dentistry 35 12%
Neuroscience 22 7%
Computer Science 15 5%
Nursing and Health Professions 14 5%
Other 44 15%
Unknown 70 23%