↓ Skip to main content

PLOS

Positive Association of Video Game Playing with Left Frontal Cortical Thickness in Adolescents

Overview of attention for article published in PLOS ONE, March 2014
Altmetric Badge

Mentioned by

news
10 news outlets
blogs
5 blogs
twitter
65 X users
weibo
1 weibo user
facebook
8 Facebook pages
googleplus
2 Google+ users
reddit
3 Redditors
video
4 YouTube creators

Readers on

mendeley
282 Mendeley
citeulike
1 CiteULike
Title
Positive Association of Video Game Playing with Left Frontal Cortical Thickness in Adolescents
Published in
PLOS ONE, March 2014
DOI 10.1371/journal.pone.0091506
Pubmed ID
Authors

Simone Kühn, Robert Lorenz, Tobias Banaschewski, Gareth J. Barker, Christian Büchel, Patricia J. Conrod, Herta Flor, Hugh Garavan, Bernd Ittermann, Eva Loth, Karl Mann, Frauke Nees, Eric Artiges, Tomas Paus, Marcella Rietschel, Michael N. Smolka, Andreas Ströhle, Bernadetta Walaszek, Gunter Schumann, Andreas Heinz, Jürgen Gallinat

Abstract

Playing video games is a common recreational activity of adolescents. Recent research associated frequent video game playing with improvements in cognitive functions. Improvements in cognition have been related to grey matter changes in prefrontal cortex. However, a fine-grained analysis of human brain structure in relation to video gaming is lacking. In magnetic resonance imaging scans of 152 14-year old adolescents, FreeSurfer was used to estimate cortical thickness. Cortical thickness across the whole cortical surface was correlated with self-reported duration of video gaming (hours per week). A robust positive association between cortical thickness and video gaming duration was observed in left dorsolateral prefrontal cortex (DLPFC) and left frontal eye fields (FEFs). No regions showed cortical thinning in association with video gaming frequency. DLPFC is the core correlate of executive control and strategic planning which in turn are essential cognitive domains for successful video gaming. The FEFs are a key region involved in visuo-motor integration important for programming and execution of eye movements and allocation of visuo-spatial attention, processes engaged extensively in video games. The results may represent the biological basis of previously reported cognitive improvements due to video game play. Whether or not these results represent a-priori characteristics or consequences of video gaming should be studied in future longitudinal investigations.

X Demographics

X Demographics

The data shown below were collected from the profiles of 65 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 282 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 <1%
Spain 2 <1%
Poland 2 <1%
United States 2 <1%
Norway 1 <1%
Sweden 1 <1%
Belgium 1 <1%
France 1 <1%
Netherlands 1 <1%
Other 1 <1%
Unknown 268 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 56 20%
Student > Bachelor 43 15%
Student > Ph. D. Student 36 13%
Researcher 35 12%
Student > Doctoral Student 17 6%
Other 47 17%
Unknown 48 17%
Readers by discipline Count As %
Psychology 79 28%
Neuroscience 28 10%
Medicine and Dentistry 24 9%
Social Sciences 16 6%
Agricultural and Biological Sciences 13 5%
Other 59 21%
Unknown 63 22%