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After Being Challenged by a Video Game Problem, Sleep Increases the Chance to Solve It

Overview of attention for article published in PLOS ONE, January 2014
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Title
After Being Challenged by a Video Game Problem, Sleep Increases the Chance to Solve It
Published in
PLOS ONE, January 2014
DOI 10.1371/journal.pone.0084342
Pubmed ID
Authors

Felipe Beijamini, Sofia Isabel Ribeiro Pereira, Felipe Augusto Cini, Fernando Mazzilli Louzada

Abstract

In the past years many studies have demonstrated the role of sleep on memory consolidation. It is known that sleeping after learning a declarative or non-declarative task, is better than remaining awake. Furthermore, there are reports of a possible role for dreams in consolidation of declarative memories. Other studies have reported the effect of naps on memory consolidation. With similar protocols, another set of studies indicated that sleep has a role in creativity and problem-solving. Here we hypothesised that sleep can increase the likelihood of solving problems. After struggling to solve a video game problem, subjects who took a nap (n = 14) were almost twice as likely to solve it when compared to the wake control group (n = 15). It is interesting to note that, in the nap group 9 out 14 subjects engaged in slow-wave sleep (SWS) and all solved the problem. Surprisingly, we did not find a significant involvement of Rapid Eye Movement (REM) sleep in this task. Slow-wave sleep is believed to be crucial for the transfer of memory-related information to the neocortex and implement intentions. Sleep can benefit problem-solving through the generalisation of newly encoded information and abstraction of the gist. In conclusion, our results indicate that sleep, even a nap, can potentiate the solution of problems that involve logical reasoning. Thus, sleep's function seems to go beyond memory consolidation to include managing of everyday-life events.

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Geographical breakdown

Country Count As %
Germany 3 3%
France 1 <1%
Brazil 1 <1%
Singapore 1 <1%
Spain 1 <1%
Unknown 94 93%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 21 21%
Student > Master 15 15%
Student > Bachelor 14 14%
Researcher 11 11%
Student > Doctoral Student 9 9%
Other 14 14%
Unknown 17 17%
Readers by discipline Count As %
Psychology 29 29%
Agricultural and Biological Sciences 11 11%
Medicine and Dentistry 9 9%
Neuroscience 8 8%
Sports and Recreations 6 6%
Other 11 11%
Unknown 27 27%