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Audio-Visual Perception of 3D Cinematography: An fMRI Study Using Condition-Based and Computation-Based Analyses

Overview of attention for article published in PLOS ONE, October 2013
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Title
Audio-Visual Perception of 3D Cinematography: An fMRI Study Using Condition-Based and Computation-Based Analyses
Published in
PLOS ONE, October 2013
DOI 10.1371/journal.pone.0076003
Pubmed ID
Authors

Akitoshi Ogawa, Cecile Bordier, Emiliano Macaluso

Abstract

The use of naturalistic stimuli to probe sensory functions in the human brain is gaining increasing interest. Previous imaging studies examined brain activity associated with the processing of cinematographic material using both standard "condition-based" designs, as well as "computational" methods based on the extraction of time-varying features of the stimuli (e.g. motion). Here, we exploited both approaches to investigate the neural correlates of complex visual and auditory spatial signals in cinematography. In the first experiment, the participants watched a piece of a commercial movie presented in four blocked conditions: 3D vision with surround sounds (3D-Surround), 3D with monaural sound (3D-Mono), 2D-Surround, and 2D-Mono. In the second experiment, they watched two different segments of the movie both presented continuously in 3D-Surround. The blocked presentation served for standard condition-based analyses, while all datasets were submitted to computation-based analyses. The latter assessed where activity co-varied with visual disparity signals and the complexity of auditory multi-sources signals. The blocked analyses associated 3D viewing with the activation of the dorsal and lateral occipital cortex and superior parietal lobule, while the surround sounds activated the superior and middle temporal gyri (S/MTG). The computation-based analyses revealed the effects of absolute disparity in dorsal occipital and posterior parietal cortices and of disparity gradients in the posterior middle temporal gyrus plus the inferior frontal gyrus. The complexity of the surround sounds was associated with activity in specific sub-regions of S/MTG, even after accounting for changes of sound intensity. These results demonstrate that the processing of naturalistic audio-visual signals entails an extensive set of visual and auditory areas, and that computation-based analyses can track the contribution of complex spatial aspects characterizing such life-like stimuli.

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Geographical breakdown

Country Count As %
Malaysia 1 2%
Italy 1 2%
Germany 1 2%
Unknown 50 94%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 13 25%
Researcher 10 19%
Student > Ph. D. Student 8 15%
Student > Master 8 15%
Student > Postgraduate 3 6%
Other 6 11%
Unknown 5 9%
Readers by discipline Count As %
Psychology 10 19%
Neuroscience 9 17%
Engineering 8 15%
Medicine and Dentistry 7 13%
Computer Science 4 8%
Other 9 17%
Unknown 6 11%