Title |
Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior
|
---|---|
Published in |
PLOS ONE, July 2013
|
DOI | 10.1371/journal.pone.0068382 |
Pubmed ID | |
Authors |
Morgan J. Tear, Mark Nielsen |
Abstract |
Past research has found that playing a classic prosocial video game resulted in heightened prosocial behavior when compared to a control group, whereas playing a classic violent video game had no effect. Given purported links between violent video games and poor social behavior, this result is surprising. Here our aim was to assess whether this finding may be due to the specific games used. That is, modern games are experienced differently from classic games (more immersion in virtual environments, more connection with characters, etc.) and it may be that playing violent video games impacts prosocial behavior only when contemporary versions are used. |
X Demographics
The data shown below were collected from the profiles of 237 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 45 | 19% |
Spain | 23 | 10% |
United Kingdom | 22 | 9% |
Mexico | 10 | 4% |
Canada | 9 | 4% |
Italy | 5 | 2% |
Australia | 3 | 1% |
Switzerland | 2 | <1% |
Argentina | 2 | <1% |
Other | 27 | 11% |
Unknown | 89 | 38% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 204 | 86% |
Scientists | 26 | 11% |
Science communicators (journalists, bloggers, editors) | 5 | 2% |
Practitioners (doctors, other healthcare professionals) | 2 | <1% |
Mendeley readers
The data shown below were compiled from readership statistics for 186 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 3 | 2% |
United Kingdom | 2 | 1% |
Brazil | 2 | 1% |
Germany | 2 | 1% |
France | 1 | <1% |
Spain | 1 | <1% |
New Zealand | 1 | <1% |
Greece | 1 | <1% |
Japan | 1 | <1% |
Other | 0 | 0% |
Unknown | 172 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 44 | 24% |
Student > Master | 26 | 14% |
Researcher | 22 | 12% |
Student > Ph. D. Student | 18 | 10% |
Student > Doctoral Student | 10 | 5% |
Other | 41 | 22% |
Unknown | 25 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 81 | 44% |
Social Sciences | 20 | 11% |
Arts and Humanities | 9 | 5% |
Computer Science | 8 | 4% |
Agricultural and Biological Sciences | 6 | 3% |
Other | 31 | 17% |
Unknown | 31 | 17% |