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Play to Become a Surgeon: Impact of Nintendo WII Training on Laparoscopic Skills

Overview of attention for article published in PLOS ONE, February 2013
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10 news outlets
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6 blogs
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99 X users
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11 Facebook pages
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1 Wikipedia page
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4 Google+ users
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1 YouTube creator

Citations

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Title
Play to Become a Surgeon: Impact of Nintendo WII Training on Laparoscopic Skills
Published in
PLOS ONE, February 2013
DOI 10.1371/journal.pone.0057372
Pubmed ID
Authors

Domenico Giannotti, Gregorio Patrizi, Giorgio Di Rocco, Anna Rita Vestri, Camilla Proietti Semproni, Leslie Fiengo, Stefano Pontone, Giorgio Palazzini, Adriano Redler

Abstract

Video-games have become an integral part of the new multimedia culture. Several studies assessed video-gaming enhancement of spatial attention and eye-hand coordination. Considering the technical difficulty of laparoscopic procedures, legal issues and time limitations, the validation of appropriate training even outside of the operating rooms is ongoing. We investigated the influence of a four-week structured Nintendo® Wii™ training on laparoscopic skills by analyzing performance metrics with a validated simulator (Lap Mentor™, Simbionix™).

X Demographics

X Demographics

The data shown below were collected from the profiles of 99 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 211 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 3 1%
Colombia 2 <1%
France 2 <1%
Brazil 2 <1%
Mexico 2 <1%
Spain 2 <1%
Austria 1 <1%
United Kingdom 1 <1%
Italy 1 <1%
Other 2 <1%
Unknown 193 91%

Demographic breakdown

Readers by professional status Count As %
Researcher 31 15%
Student > Ph. D. Student 27 13%
Student > Master 25 12%
Student > Bachelor 25 12%
Student > Doctoral Student 21 10%
Other 48 23%
Unknown 34 16%
Readers by discipline Count As %
Medicine and Dentistry 66 31%
Psychology 26 12%
Computer Science 14 7%
Social Sciences 10 5%
Engineering 8 4%
Other 41 19%
Unknown 46 22%