Title |
Play to Become a Surgeon: Impact of Nintendo WII Training on Laparoscopic Skills
|
---|---|
Published in |
PLOS ONE, February 2013
|
DOI | 10.1371/journal.pone.0057372 |
Pubmed ID | |
Authors |
Domenico Giannotti, Gregorio Patrizi, Giorgio Di Rocco, Anna Rita Vestri, Camilla Proietti Semproni, Leslie Fiengo, Stefano Pontone, Giorgio Palazzini, Adriano Redler |
Abstract |
Video-games have become an integral part of the new multimedia culture. Several studies assessed video-gaming enhancement of spatial attention and eye-hand coordination. Considering the technical difficulty of laparoscopic procedures, legal issues and time limitations, the validation of appropriate training even outside of the operating rooms is ongoing. We investigated the influence of a four-week structured Nintendo® Wii™ training on laparoscopic skills by analyzing performance metrics with a validated simulator (Lap Mentor™, Simbionix™). |
X Demographics
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 22 | 22% |
Netherlands | 6 | 6% |
France | 5 | 5% |
Japan | 3 | 3% |
Canada | 3 | 3% |
United Kingdom | 3 | 3% |
Norway | 3 | 3% |
Spain | 2 | 2% |
Germany | 2 | 2% |
Other | 15 | 15% |
Unknown | 35 | 35% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 75 | 76% |
Scientists | 10 | 10% |
Practitioners (doctors, other healthcare professionals) | 8 | 8% |
Science communicators (journalists, bloggers, editors) | 6 | 6% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
Netherlands | 3 | 1% |
Colombia | 2 | <1% |
France | 2 | <1% |
Brazil | 2 | <1% |
Mexico | 2 | <1% |
Spain | 2 | <1% |
Austria | 1 | <1% |
United Kingdom | 1 | <1% |
Italy | 1 | <1% |
Other | 2 | <1% |
Unknown | 193 | 91% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 31 | 15% |
Student > Ph. D. Student | 27 | 13% |
Student > Master | 25 | 12% |
Student > Bachelor | 25 | 12% |
Student > Doctoral Student | 21 | 10% |
Other | 48 | 23% |
Unknown | 34 | 16% |
Readers by discipline | Count | As % |
---|---|---|
Medicine and Dentistry | 66 | 31% |
Psychology | 26 | 12% |
Computer Science | 14 | 7% |
Social Sciences | 10 | 5% |
Engineering | 8 | 4% |
Other | 41 | 19% |
Unknown | 46 | 22% |