Title |
Virtual Superheroes: Using Superpowers in Virtual Reality to Encourage Prosocial Behavior
|
---|---|
Published in |
PLOS ONE, January 2013
|
DOI | 10.1371/journal.pone.0055003 |
Pubmed ID | |
Authors |
Robin S. Rosenberg, Shawnee L. Baughman, Jeremy N. Bailenson |
Abstract |
Recent studies have shown that playing prosocial video games leads to greater subsequent prosocial behavior in the real world. However, immersive virtual reality allows people to occupy avatars that are different from them in a perceptually realistic manner. We examine how occupying an avatar with the superhero ability to fly increases helping behavior. |
X Demographics
The data shown below were collected from the profiles of 146 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Japan | 27 | 18% |
United States | 25 | 17% |
United Kingdom | 10 | 7% |
Australia | 4 | 3% |
Spain | 3 | 2% |
Ireland | 2 | 1% |
Bosnia and Herzegovina | 1 | <1% |
Netherlands | 1 | <1% |
Comoros | 1 | <1% |
Other | 9 | 6% |
Unknown | 63 | 43% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 123 | 84% |
Scientists | 13 | 9% |
Practitioners (doctors, other healthcare professionals) | 6 | 4% |
Science communicators (journalists, bloggers, editors) | 4 | 3% |
Mendeley readers
The data shown below were compiled from readership statistics for 569 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 6 | 1% |
United Kingdom | 6 | 1% |
United States | 5 | <1% |
Spain | 3 | <1% |
Netherlands | 2 | <1% |
France | 2 | <1% |
Australia | 2 | <1% |
Austria | 1 | <1% |
Turkey | 1 | <1% |
Other | 11 | 2% |
Unknown | 530 | 93% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 114 | 20% |
Student > Master | 88 | 15% |
Student > Bachelor | 81 | 14% |
Researcher | 63 | 11% |
Student > Doctoral Student | 38 | 7% |
Other | 98 | 17% |
Unknown | 87 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 157 | 28% |
Computer Science | 114 | 20% |
Social Sciences | 47 | 8% |
Design | 28 | 5% |
Arts and Humanities | 20 | 4% |
Other | 94 | 17% |
Unknown | 109 | 19% |