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Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale

Overview of attention for article published in PLOS ONE, October 2012
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Title
Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale
Published in
PLOS ONE, October 2012
DOI 10.1371/journal.pone.0048331
Pubmed ID
Authors

Jean-Marie Normand, Maria V. Sanchez-Vives, Christian Waechter, Elias Giannopoulos, Bernhard Grosswindhager, Bernhard Spanlang, Christoph Guger, Gudrun Klinker, Mandayam A. Srinivasan, Mel Slater

Abstract

Immersive virtual reality (IVR) typically generates the illusion in participants that they are in the displayed virtual scene where they can experience and interact in events as if they were really happening. Teleoperator (TO) systems place people at a remote physical destination embodied as a robotic device, and where typically participants have the sensation of being at the destination, with the ability to interact with entities there. In this paper, we show how to combine IVR and TO to allow a new class of application. The participant in the IVR is represented in the destination by a physical robot (TO) and simultaneously the remote place and entities within it are represented to the participant in the IVR. Hence, the IVR participant has a normal virtual reality experience, but where his or her actions and behaviour control the remote robot and can therefore have physical consequences. Here, we show how such a system can be deployed to allow a human and a rat to operate together, but the human interacting with the rat on a human scale, and the rat interacting with the human on the rat scale. The human is represented in a rat arena by a small robot that is slaved to the human's movements, whereas the tracked rat is represented to the human in the virtual reality by a humanoid avatar. We describe the system and also a study that was designed to test whether humans can successfully play a game with the rat. The results show that the system functioned well and that the humans were able to interact with the rat to fulfil the tasks of the game. This system opens up the possibility of new applications in the life sciences involving participant observation of and interaction with animals but at human scale.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 132 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
France 3 2%
Hungary 2 2%
Netherlands 2 2%
United States 2 2%
Portugal 1 <1%
Germany 1 <1%
United Kingdom 1 <1%
Italy 1 <1%
Japan 1 <1%
Other 1 <1%
Unknown 117 89%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 39 30%
Researcher 25 19%
Student > Master 14 11%
Student > Bachelor 8 6%
Student > Doctoral Student 6 5%
Other 16 12%
Unknown 24 18%
Readers by discipline Count As %
Agricultural and Biological Sciences 19 14%
Computer Science 18 14%
Engineering 16 12%
Psychology 14 11%
Neuroscience 11 8%
Other 25 19%
Unknown 29 22%