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Teaching the Blind to Find Their Way by Playing Video Games

Overview of attention for article published in PLOS ONE, September 2012
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Title
Teaching the Blind to Find Their Way by Playing Video Games
Published in
PLOS ONE, September 2012
DOI 10.1371/journal.pone.0044958
Pubmed ID
Authors

Lotfi B. Merabet, Erin C. Connors, Mark A. Halko, Jaime Sánchez

Abstract

Computer based video games are receiving great interest as a means to learn and acquire new skills. As a novel approach to teaching navigation skills in the blind, we have developed Audio-based Environment Simulator (AbES); a virtual reality environment set within the context of a video game metaphor. Despite the fact that participants were naïve to the overall purpose of the software, we found that early blind users were able to acquire relevant information regarding the spatial layout of a previously unfamiliar building using audio based cues alone. This was confirmed by a series of behavioral performance tests designed to assess the transfer of acquired spatial information to a large-scale, real-world indoor navigation task. Furthermore, learning the spatial layout through a goal directed gaming strategy allowed for the mental manipulation of spatial information as evidenced by enhanced navigation performance when compared to an explicit route learning strategy. We conclude that the immersive and highly interactive nature of the software greatly engages the blind user to actively explore the virtual environment. This in turn generates an accurate sense of a large-scale three-dimensional space and facilitates the learning and transfer of navigation skills to the physical world.

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X Demographics

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 143 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
France 5 3%
Germany 1 <1%
Switzerland 1 <1%
Australia 1 <1%
South Africa 1 <1%
Spain 1 <1%
Unknown 133 93%

Demographic breakdown

Readers by professional status Count As %
Researcher 22 15%
Student > Master 21 15%
Student > Bachelor 20 14%
Student > Ph. D. Student 18 13%
Student > Doctoral Student 9 6%
Other 23 16%
Unknown 30 21%
Readers by discipline Count As %
Computer Science 32 22%
Psychology 25 17%
Medicine and Dentistry 16 11%
Social Sciences 14 10%
Engineering 7 5%
Other 17 12%
Unknown 32 22%