Title |
Using Biofeedback while Immersed in a Stressful Videogame Increases the Effectiveness of Stress Management Skills in Soldiers
|
---|---|
Published in |
PLOS ONE, April 2012
|
DOI | 10.1371/journal.pone.0036169 |
Pubmed ID | |
Authors |
Stéphane Bouchard, François Bernier, Éric Boivin, Brian Morin, Geneviève Robillard |
X Demographics
The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Argentina | 1 | 20% |
United Kingdom | 1 | 20% |
Unknown | 3 | 60% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 5 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 274 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 3 | 1% |
Canada | 2 | <1% |
Spain | 2 | <1% |
Brazil | 1 | <1% |
New Zealand | 1 | <1% |
Unknown | 265 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 49 | 18% |
Student > Ph. D. Student | 47 | 17% |
Student > Master | 43 | 16% |
Student > Bachelor | 29 | 11% |
Student > Doctoral Student | 21 | 8% |
Other | 41 | 15% |
Unknown | 44 | 16% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 73 | 27% |
Computer Science | 32 | 12% |
Medicine and Dentistry | 23 | 8% |
Nursing and Health Professions | 16 | 6% |
Engineering | 15 | 5% |
Other | 61 | 22% |
Unknown | 54 | 20% |