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Using Biofeedback while Immersed in a Stressful Videogame Increases the Effectiveness of Stress Management Skills in Soldiers

Overview of attention for article published in PLOS ONE, April 2012
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Mentioned by

news
26 news outlets
blogs
1 blog
twitter
5 X users
facebook
1 Facebook page
q&a
1 Q&A thread

Citations

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100 Dimensions

Readers on

mendeley
274 Mendeley
citeulike
1 CiteULike
Title
Using Biofeedback while Immersed in a Stressful Videogame Increases the Effectiveness of Stress Management Skills in Soldiers
Published in
PLOS ONE, April 2012
DOI 10.1371/journal.pone.0036169
Pubmed ID
Authors

Stéphane Bouchard, François Bernier, Éric Boivin, Brian Morin, Geneviève Robillard

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 274 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 3 1%
Canada 2 <1%
Spain 2 <1%
Brazil 1 <1%
New Zealand 1 <1%
Unknown 265 97%

Demographic breakdown

Readers by professional status Count As %
Researcher 49 18%
Student > Ph. D. Student 47 17%
Student > Master 43 16%
Student > Bachelor 29 11%
Student > Doctoral Student 21 8%
Other 41 15%
Unknown 44 16%
Readers by discipline Count As %
Psychology 73 27%
Computer Science 32 12%
Medicine and Dentistry 23 8%
Nursing and Health Professions 16 6%
Engineering 15 5%
Other 61 22%
Unknown 54 20%